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Learn the underlying skills and principles of software development - as you design and build your first games for Xbox 360, Windows, and Zune. Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework. This is a print-on-demand text that provides curriculum for an introductory undergraduate computer science elective. Ancillaries for instructors are located on the Microsoft Faculty Connection.
About the Authors:
- Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C# and a Microsoft MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.
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